Breaking News: Mining & Smithing 110 Launching Today! – This Week In RuneScape
Date: March 23, 2023
Get ready to dig deeper and forge ahead! The highly anticipated Mining & Smithing 110 update is launching today in RuneScape, bringing a wealth of new content and features to the popular MMORPG.
New Skills and Progression
The update introduces two new skills: Mining & Smithing 110, which offers a more complex and rewarding experience for players. With the new skills, you’ll be able to mine deeper and extract valuable resources, and then use those resources to craft high-level items and equipment.
New Mining Locations
The update adds several new mining locations, including the previously announced Karamja Volcano and the ancient city of Taverley. These new locations offer a fresh challenge and opportunities for players to discover new resources and ore.
Smithing Overhaul
The Smithing skill has been completely overhauled, with new recipes, tools, and techniques to master. Players will be able to craft high-level items and equipment, including new sets of armor and weapons.
Quality of Life Changes
The update also includes several quality of life changes, such as improved inventory management and new tools to help players manage their resources.
What’s Next?
With the launch of Mining & Smithing 110, the RuneScape development team will continue to support the game with regular updates and content additions. Stay tuned for more information on upcoming updates and expansions.
Key Takeaways:
- Mining & Smithing 110 update launching today in RuneScape
- New skills and progression system
- New mining locations and resources
- Smithing overhaul with new recipes and techniques
- Quality of life changes and improvements
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Related Articles:
- RuneScape Mining & Smithing 110: What’s New and What’s Next
- RuneScape Community: Mining & Smithing 110 Discussion
- Jagex: Mining & Smithing 110 Update Details
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Time to forge your way to new heights with both the skill level caps of Mining & Smithing climbing to 110!
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View info-news.info by JagexAzanna
Pickaxes and hammers at the ready!
(p.s. i handed over a handful of info over to the wiki folks to prep for the update but the legends over there already have much of it covered)
I suppose I’ll find out soon enough, but are the new Primal spikes able to be made from currently owned Abyssal Alloy spikes? I have 1002k of them in my bank at the moment.
Make-X options for smithing is a long time coming, finally.
Not MS related but since last week’s dive changes..
**1. Describe the bug you are experiencing.**
Dive on your actionbar works clunky with Laceration boots+melee mh
**2. List the steps to reproduce the bug.**
Put dive fresh on your actionbar -> should work through npcs etc
Equip lace boots+mh
Dive becomes bd, but still works through npcs
You have to remove and add bd to actionbar for it to work properly, or equip 2 weps once
From then it will keep working targeted until you remove and add dive again. See point 3
**3. Do you have any additional information that would be useful?**
It also works clunky without laceration boots, once you’ve equipped 2 weapons your dive turns to bd, unequip weapons your dive will still target npcs.
Looks like F2P will have the ability to store Gold and Sliver Ore in the metal bank. Awesome.
>Fixed an issue where switching between different Essence of Finality abilities caused both special effects to trigger.
Interesting, I thought this would come out a lot later. Good bye to sbow eof switching. I wonder if wensporing will be patched similarly, or if it’s intended
ALL SKILLS TO 110?
LET’S GO!
Nex: Angel of Death Replaced Cadantine Seeds
Who decided this?, as an iron Cadantine seeds are one of my BIG struggles and AOD is one of the few damn places i can get them from. WTF. its bad enough they’re already one of the hardest and rarest herb seeds to gather, but that just makes it even worse for me now.
Tradable armour spikes is a WIN!
Looks like a solid update, look forward to giving it a go!
Earth and song pick upgradable or something new? Just spent 2 full days doing guthix sleeps quests lol
Will bleeds be reworked as promised? Any passive for tectonic magic armour? How is this gear helping mid lev players when the requierement are so high (110 lev to make)?
Can we remove the yellow aura thing when we have an aura override selected please.