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Breaking News: Mining & Smithing 110 Launching Today! – This Week In RuneScape

Date: March 23, 2023

Get ready to dig deeper and forge ahead! The highly anticipated Mining & Smithing 110 update is launching today in RuneScape, bringing a wealth of new content and features to the popular MMORPG.

New Skills and Progression

The update introduces two new skills: Mining & Smithing 110, which offers a more complex and rewarding experience for players. With the new skills, you’ll be able to mine deeper and extract valuable resources, and then use those resources to craft high-level items and equipment.

New Mining Locations

The update adds several new mining locations, including the previously announced Karamja Volcano and the ancient city of Taverley. These new locations offer a fresh challenge and opportunities for players to discover new resources and ore.

Smithing Overhaul

The Smithing skill has been completely overhauled, with new recipes, tools, and techniques to master. Players will be able to craft high-level items and equipment, including new sets of armor and weapons.

Quality of Life Changes

The update also includes several quality of life changes, such as improved inventory management and new tools to help players manage their resources.

What’s Next?

With the launch of Mining & Smithing 110, the RuneScape development team will continue to support the game with regular updates and content additions. Stay tuned for more information on upcoming updates and expansions.

Key Takeaways:

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  • New skills and progression system
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  • Quality of life changes and improvements

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Time to forge your way to new heights with both the skill level caps of Mining & Smithing climbing to 110!

Check it out here – https://secure.runescape.com/m=news/mining–smithing-110-launching-today—this-week-in-runescape

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12 thoughts on “Mining & Smithing 110 Launching Today! – This Week In RuneScape”
  1. Pickaxes and hammers at the ready!

    (p.s. i handed over a handful of info over to the wiki folks to prep for the update but the legends over there already have much of it covered)

  2. I suppose I’ll find out soon enough, but are the new Primal spikes able to be made from currently owned Abyssal Alloy spikes? I have 1002k of them in my bank at the moment.

  3. Not MS related but since last week’s dive changes..

    **1. Describe the bug you are experiencing.**
    Dive on your actionbar works clunky with Laceration boots+melee mh

    **2. List the steps to reproduce the bug.**
    Put dive fresh on your actionbar -> should work through npcs etc
    Equip lace boots+mh
    Dive becomes bd, but still works through npcs
    You have to remove and add bd to actionbar for it to work properly, or equip 2 weps once
    From then it will keep working targeted until you remove and add dive again. See point 3

    **3. Do you have any additional information that would be useful?**
    It also works clunky without laceration boots, once you’ve equipped 2 weapons your dive turns to bd, unequip weapons your dive will still target npcs.

  4. >Fixed an issue where switching between different Essence of Finality abilities caused both special effects to trigger.

    Interesting, I thought this would come out a lot later. Good bye to sbow eof switching. I wonder if wensporing will be patched similarly, or if it’s intended

  5. Nex: Angel of Death Replaced Cadantine Seeds

    Who decided this?, as an iron Cadantine seeds are one of my BIG struggles and AOD is one of the few damn places i can get them from. WTF. its bad enough they’re already one of the hardest and rarest herb seeds to gather, but that just makes it even worse for me now.

  6. Will bleeds be reworked as promised? Any passive for tectonic magic armour? How is this gear helping mid lev players when the requierement are so high (110 lev to make)? 

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