BREAKING NEWS
Godot 4.3 Update Brings Exciting New Features and Improvements
In a major update, the popular open-source game engine Godot has just been upgraded to version 4.3, bringing with it a slew of new features, improvements, and bug fixes. The new version promises to enhance the development experience for game creators, 3D designers, and other users.
Key Updates and Improvements
The Godot 4.3 update focuses on several key areas, including:
- Improved Performance: The new version includes several performance optimizations, including improved CPU usage, reduced memory consumption, and enhanced multi-threading support.
- Enhanced Rendering: Godot 4.3 introduces a new rendering pipeline that allows for more realistic lighting, shadows, and reflections. The update also includes support for ray tracing and global illumination.
- New Animation System: The updated engine features a new animation system that allows for more complex and realistic character animations. The system includes support for state machines, blend trees, and physics-based animations.
- Improved Physics: Godot 4.3 includes updated physics engines, including the Bullet Physics Library, which provides more accurate and realistic simulations.
- New Audio Features: The update includes improved audio processing, including support for spatial audio, 3D audio, and ambient occlusion.
- Enhanced UI: The new version features an updated user interface that is more intuitive and user-friendly.
- New Scripting Language: Godot 4.3 introduces a new scripting language, GDScript, which is designed to be more efficient and easy to use.
What’s Next for Godot
The Godot team is committed to continuing to improve and expand the engine, with a roadmap that includes plans for further performance optimizations, improved graphics, and new features.
Conclusion
The Godot 4.3 update is a significant milestone in the engine’s development, and it promises to bring even more power and flexibility to game creators and developers. With its improved performance, enhanced rendering, and new features, Godot 4.3 is poised to become an even more popular choice for game development.
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How long do you usually have to wait for an update to addons? I am aware that these addons are made by different people with their own lives, so I'm only curious of averages. I have a few I've selected for my current projects, but then I got the update news this morning. I like the looks of the updates, but I'm wondering when it would be good to switch to 4.3 while I'm currently using 4.2.2.
Currently the addons I have are Gaea, Jolt, Dynamic Day Night Cycles, Phantom Camera and Cyclops Level Builder.
View info-news.info by Midnight_Rose23
It should be pretty quick, depending on how active the developer of those plugins are. I know Jolt is already updated.
There’s a definite advantage to not using addons.
If you’re reliant on addons, it’s best to wait until you see all of the necessary addons updated before you update engine versions. You only have a few so it shouldn’t be a problem to keep track.
Not using any add-ons. Simple as.