Breaking News: Respect Lady Arkham (Batman: the Telltale Series) – A Gamified Reality Check
Get ready for a thrilling rollercoaster ride as Telltale’s latest installment, Respect Lady Arkham, takes the world by storm. Batman: The Telltale Series’ latest episode unfolds with jaw-dropping twists, moral dilemmas, and a healthy dose of reality checking. In this installment, Bruce Wayne’s alter ego confronts the dark underbelly of the Arkham asylum, facing off against foes that mirror the shadows of his own troubled mind.
The Devilish Detour
What ensues is a gripping storyline replete with mind-games, psychological manipulation, and uncharted territories. The respect shown towards Lady Arkham marks a dramatic turn in the narrative arc of our beloved Caped Crusader. Is she a force of liberation, or a ruthless femme fatale? The enigma surrounds us, as did she – the enigma, Arkham.
As you venture deeper into the world of Gothic-Neo-Noir inspired architecture and atmospheric tension, anticipate disheartening revelations regarding Arkham’s past. Revel in the intricate web of cat-and-mouse games, plot thickens as the night air breathes life into Gotham City’s dark souls. Meanwhile, the trust-building mechanic, Harvest and Consequences, promises to reshape Bruce Wayne’s relationships with various factions – a delicate web that risks unraveling beneath your digital fingertips.
"We will not be ruled" – The Insurgence Has Begun!
Experience this gripping episode amidst an air of uncertainty, as corruption infects the very fabric of our Batman-verse. Trust has crumbled, suspicions loom, and fear breeds doubt. The stakes elevate; morality is tested, and even allies must be redefined.
Embark on this perilous ride by downloading Batman: The Telltale Series Episode 2: Children of Arkham, releasing now exclusively for PC, PlayStation, PlayStation Vita, Wii U, Xbox 360, Xbox One, and NVIDIA Shield TV.
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Respect Lady Arkham
Character Summary
SPOILERS AHEAD
Telltale’s take on Vicki Vale, Gotham’s most popular news reporter and the infamous Lady Arkham, leader of the Children of Arkham.
Originally born as Victoria Arkham, Vicki was adopted by the Vales after her parents were murdered by Thomas Wayne and Mayor Hill. She grew up in an abusive household, hungry for revenge against everyone who had wronged her and her parents. As an adult she became a news reporter for the Gotham Gazette, rising to success and popularity within the community.
Using her connections, resources, and intellect, Vicki was able to take control of the terrorist organization, the Children of Arkham, which she used to go after the corruption she saw in Gotham. It was there she took on the title of Lady Gotham. Vicki was able to recruit such members as Penguin and Blockbuster into her ranks, making her faction a formidable force against Gotham’s police and even Batman as she wrought havoc on the city.
Strength
Striking
- Knocks Batman back with her staff.
- Drops Batman to a knee with her staff, then kicks him across a walkway.
- Beats her foster father with a belt until he’s unconscious.
- Knocks Alfred over with her staff.
- Knocks Batman back with her staff.
- Kicks Batman into a pillar hard enough to block it, then destroys a chunk of it with a swing.
- Punches him in the gut and floors him with a kick.
- Kicks Bruce in the chest hard enough to stun him.
- Two more kicks each shatter pillars.
- A powered knee strike is enough to kill Bruce.
- So is a kick or a punch.
- Can stomp on Bruce hard enough to kill him.
Lifting
- Drags her foster father’s unconscious body into a closet and hangs him.
- Pulls her staff free after lodging it into a pillar.
- Litz Batman off the ground and throws him into a pillar.
Grappling
- Pins Catwoman to her with her staff.
- Takes her mother to the ground and tears out her eyes.
- Slams Alfred’s face into a fireplace mantle.
- Pins and throws Batman.
Jumping
Durability
Blunt Force
- Catwoman elbowing her causes her to lose her grip.
- Is shocked and hit by Batman, falling off of a warehouse walkway onto the level below, and gets up shortly after.
- Gets up after a punch from Batman.
- Barely phased by a punch from Alfred.
- Takes two kicks from Batman and bounces back.
- Blocks a strike from Batman.
- Blocks and tanks more hits.
- Is knocked into a pillar by her own staff’s blast, hard enough to shake the pillar, and lands on her feet.
- Is kicked through the side of a pillar.
- Takes multiple hits from Batman and keeps coming back.
- Is punched into an altar and gets back up immediately.
- Limit: A blast from her own staff knocks her into a statue, shattering the statue and killing her.
Piercing
Esoteric
Speed
Movement
Combat Speed
- Deflects a bat-stunner in mid-air.
- Knocks two batarangs out of the air.
- Keeps up with Batman and lands a couple blows against him.
- Potentially shoots Batman mid-attack.
- Does it again.
- Dodges a knife from her mother.
- Deflects a fireplace poker being thrown at her.
- Dodges an incoming hospital bed.
- Knocks away a grapnel shot at her.
- Trades more blows with Batman.
- Blocks, dodges, and kicks Batman.
- Trades more blows before knocking him down with a kick.
- Keeps up with Batman for a while longer.
Agility / Acrobatics
Skills
Trap-Making
- Sets a trap to shoot someone as they walk down the stairs.
- Sets a spike trap in a catacomb to kill anyone who walks by.
- Another trap crushes its prey between two rocks.
Marksmanship
- Can knock a batarang out of Batman’s hand with a blast from her staff.
- Knocks a loose-hanging cable into a metal walkway, electrocuting Batman.
Weapons / Gear
Energy Staff
Lady Arkham’s staff is capable of releasing powerful blasts that can stun and kill opponents. She is also very adept with it as a melee weapon.
- Knocks Batman across a walkway.
- Knocks two batarangs out of the air with it.
- Blocks Batman’s attacks and knocks him back.
- A blast to the stomach is enough to kill Batman.
- Another blast can knock Batman across a warehouse.
- Blasts open a barricaded door.
- One blast scatters furniture and throws Alfred across the room.
- Blasts a hole in a brick floor large enough to drop Batman into the room below.
- Blasts the ceiling of a tunnel hard enough to collapse it, potentially crushing Batmqn.
- Blasts Alfred’s eye out, or mutilates his whole face.
- Blasts Bruce’s ear open.
- Another blast knocks Batman across a church walkway and scuffs his armor.
- A powered blunt strike can tear through Batman’s armor and kill him.
- Also seen here.
- A non-powered strike destroys a chunk of a pillar.
- Another thrust from it breaks even more pillar.
- Having its momentum reversed on Vicki sends her across a church and into a pillar hard enough to shake it.
- A blast from Bruce throws Vicki into a statue hard enough to shatter it and kill her.
Jet Boots
Her boots allow Vicki to fly and deliver more powerful kicks.
- Flies across a walkway toward Batman.
- Kicks off of a wall to dodge an incoming hospital bed.
- A powered kick knocks Batman into a pillar hard enough to crack it.
- another kick knocks Batman down.
- Uses them to jump back to her feet after being knocked down.
- Two more kicks break the pillars she bounces off of.
- A powered knee strike is enough to kill Bruce.
- Flies through the air to meet Batman.
Drugs
Vicki created a drug that strips its target of their moral filters, making them act on their basic impulses. She weaponizes it in her plot to wreak havoc on the city.
- One shot is enough to send Detective Montoya into a rage and kill Falcone.
- Another one causes a cop to tear up a criminal with their bare hands. The damage is pretty brutal.
- Another shot, along with some goading, makes Bruce attack Oswald.
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