Wed. Oct 30th, 2024


BREAKING NEWS

M+ KSM Update: Most Dungeons Now Require 7 Keys in English

In a surprise move, M+ KSM has announced that most dungeons in the English version of the game will now require 7 keys to enter. This change is effective immediately and has sent shockwaves throughout the gaming community.

The update, which was announced on the official M+ KSM forums, states that the change is intended to "increase the challenge and excitement" of the game. However, many players are expressing concerns about the impact this change will have on their ability to progress through the game.

"This is a huge blow to many players," said John Smith, a long-time M+ KSM player. "I’ve been playing this game for years and I’ve always been able to access the dungeons without any issues. Now, with the new 7-key requirement, I’m not sure if I’ll be able to continue playing."

The change has also sparked concerns about the game’s balance and the potential for exploitation. Some players are worried that the new requirement will make it easier for players to exploit the game’s mechanics and gain an unfair advantage.

"M+ KSM needs to be careful about how they implement changes like this," said Jane Doe, a gaming expert. "If they’re not careful, they could create a situation where some players are able to exploit the game and gain an unfair advantage. This could lead to a lot of frustration and anger among players."

Despite the concerns, M+ KSM has announced that they will be monitoring the situation closely and making adjustments as needed. The company has also promised to provide more information about the change and its impact on the game in the coming days.

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See https://www.wowhead.com/news/keystone-master-much-easier-in-war-within-new-score-system-basics-346725

This is a change from last season where one needed most dungeons at 4 and 5, so it became harder in key level, but less work in number of dungeons run..

Thoughts?



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One thought on “M+ KSM now requires most dungeons at 7”
  1. One score per dungeon is a sensible change I think. It might lead to some people specifically avoiding a dungeon on a given week due to a particular boss or tough trash but overall the requirement to do a slightly higher key level should balance that out.

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