BREAKING NEWS
GAMING COMMUNITY IN ANGER AS "IT’S THE GAMER’S FAULT, NOT OUR OWN" DEBATE ERUPTS
[Date: March 10, 2023]
The gaming community is in an uproar today as a controversial statement has sparked a heated debate among gamers, developers, and industry experts. The statement, "It’s the gamer’s fault, not our own," has been circulating online and has left many players feeling frustrated and defensive.
WHAT’S BEHIND THE DEBATE?
The statement is reportedly from a prominent gaming personality, who claimed that the gaming community is responsible for the poor quality of many modern games. According to the statement, gamers are too quick to criticize and demand refunds, without considering the hard work and dedication that goes into game development.
GAMERS SPEAK OUT
However, many gamers have taken to social media to express their outrage and disappointment. "This is just another example of developers trying to shift the blame away from their own mistakes," said John, a avid gamer. "We’re the ones who pay for the games, and we deserve better."
INDUSTRY EXPERTS WEIGH IN
Industry experts have also chimed in on the debate, with some agreeing with the statement and others strongly disagreeing. "As a developer, I can tell you that it’s often the gamers who are the most demanding and unreasonable," said Sarah, a game developer. "We work hard to create games that we’re proud of, and it’s frustrating when gamers don’t appreciate our efforts."
GAMING COMMUNITY REACTS
The debate has sparked a heated discussion among gamers, with many sharing their thoughts and opinions on social media. Some gamers have even started petitions to boycott games that they feel are not up to par.
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STAY TUNED FOR MORE UPDATES
This is a developing story, and we will continue to bring you updates as more information becomes available. In the meantime, join the conversation on social media using the hashtag #GamingDebate.
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But how can this be? You guys make AAAA games.
View info-news.info by Ancient_Vermicelli_3
https://preview.redd.it/4is9cajwtdrd1.png?width=702&format=pjpg&auto=webp&s=b456a5fa9c8943530d4d9a0493e049f3a97fb254
When gamers act like this wtf can you do . Maybe those fuckers were right making as assassins creed game in Japan wasn’t a good idea .
“Good ain’t enough” Means that they Want to do more, For example, Make DEI influence output by incubating another sweet baby
What an awful take, never been more clear that people at the top of ubisoft are out of touch. Time to go!!!
Thing is, “solid” isn’t worth the bloated $130 price tag. Extraordinary is.
Ubisoft saying “gamers need to get used to not owning games” is shocked when gamers are not enthusiastic about buying games.
Couldn’t possibly be that many of their games aren’t actually good…
It’s funny because they consider picturesque world designs and beautiful graphics immediately good games without focusing on the mechanics, main storyline, engaging side quests, intricate in-game puzzles, and character designs that brought all of their fans into their franchises in the first place!
Can you imagine you’re a software developer applying to UBI, the interviewer asks, “how good are you at software development?”
You reply, “im just okay”
/end.interview
Sorry, I’m not up to paying $70 or a “good” game from a company that thinks we don’t own games in the first place.
I don’t want extraordinary. I just want a solid, finished, optimized product. But I know that’s asking waaaaaaaay too much.
Hey, dumbasses at Ubisoft.
Ask yourself why Stellar Blade sold insanely well without an existing IP, and you guys managed to fuck up Star Wars.
Seriously, ask yourself. How out of touch are you with your audience?
In the end, the real issue is that the internet will never be satisfied, and online discourse is always led by divisive opinions. Even decent games—like I’m talking solid 7 out of 10 games, which have every right to exist—get torn apart by people screaming, ‘IT’S A FAILURE, IT SUCKS,’ etc. And this is the real issue. The second there’s any sort of drama—a delay, a PR slip, or any minor production hiccup—it creates this snowball effect of hate and social media screaming matches. This noise bleeds into the opinions of people who just take things at surface value without digging deeper into the actual game itself.
What makes this worse is that online discourse today isn’t just driven by genuine opinions. You’ve got bots and algorithms pushing controversy because, in reality, revenue is driven by clicks. The more people argue, the more traffic it generates, and platforms profit from that. It doesn’t matter if the argument is reasonable or fair. These platforms amplify the loudest, most divisive voices because controversy keeps users engaged. So, the problem isn’t just about whether *Skull and Bones* or *Star Wars Outlaws* are average games. It’s about how online outrage—whether genuine or manipulated—has become a tool for profit.
Ubisoft, in particular, is stuck in this ‘damned if you do, damned if you don’t’ loop. They release *Outlaws*—a game that, yes, might not be revolutionary, but solid enough—and before anyone can even experience it for themselves, it’s already branded a failure by mobs online because its always online, which isn’t great, but shouldn’t affect the nature of the actual product itself when you play it. And the thing is, it’s not just the hardcore critics doing this. Social media thrives on drama and negativity. Bots, trolls, and algorithms all work together to stir the pot, making it feel like the world is rooting for these games to fail, regardless of their actual quality.
In other words, it’s not fair that we should produce what the market wants, not what we want lol.
Isn’t it their job to develop games that match their reputation or the consumer will make a new lower expectationod their product?